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General information

The Department of Multimedia educates students of the Faculty of Computer Science, the Faculty of New Media Arts, and the Faculty of Information Management in the area of multimedia application operation, photography, graphics, animation, sound, and human-computer interaction.


Multimedia (MUL)

Faculty of Computer Science

Multimedia is a subject that allows students of the Faculty of Computer Science to learn the fundamentals of computer multimedia techniques. Classes cover topics such as: sound and image engineering techniques, compression algorithms and multimedia data processing taking into account auditory and visual perception, principles of creating multimedia applications (including websites), and human-computer interaction.


Human-Computer Interaction (ICK)

Faculty of Computer Science

The Human-Computer Interaction subject provides students with knowledge related to human-computer interaction, research on user needs and experiences, design of graphical user interfaces, and user-centered design. Students learn both theoretically and practically the fundamental methods of creating interactive solutions with regard to user needs. During the design process, they work on issues such as: analysis of project requirements, determination of user needs, creation of conceptual sketches, design and prototyping of graphical user interfaces, and testing and evaluation of the usability of developed solutions. The classes also cover topics related to web accessibility and the perception of multimedia data.


Fundamentals of Computer Science 1 (PIN 1)

Faculty of New Media Arts

Fundamentals of Computer Science 1 is the first of three parts of the computer science course for students of the Faculty of New Media Arts. The aim of this subject is to introduce graphic programs from the Adobe Creative Cloud package. Special emphasis is placed on three areas: raster graphics (using Photoshop), vector graphics (Illustrator and InDesign), and the specifics of creating computer-supported two-dimensional animation (Adobe After Effects, Adobe Animate).


Fundamentals of Computer Science 2 (PIN 2)

Faculty of New Media Arts

The subject Fundamentals of Computer Science 2, as a continuation of the first part, expands the student's knowledge in the area of graphic software and additionally introduces basic programming techniques such as HTML, CSS, and JavaScript. The classes also cover topics in the area of video editing (After Effects, Premiere Pro, Animate).


Fundamentals of Computer Science 3 (PIN 3)

Faculty of New Media Arts

During the classes of Fundamentals of Computer Science 3, students have the opportunity to acquire knowledge and skills in the area of programming in the Processing environment. This language is used in graphic design and visual arts. During the classes, participants learn the syntax and basic concepts and constructs of the programming language, which they can then apply in a practical project.


Digital Signal and Image Processing (PSO)

Faculty of Computer Science

The subject enables students to acquire theoretical and practical knowledge in the field of processing single- and two-dimensional signals (sound and image signals), both continuous and discrete. The lecture part introduces students to topics such as: signal description and parameters, transforms, convolution, digital filters, sampling and quantization, as well as their practical applications in signal analysis, synthesis, and processing. Students apply the knowledge gained during the lecture in laboratory sessions using specialized software for scientific and engineering calculations.


Advanced Multimedia Techniques (ZTM)

Faculty of Computer Science

The aim of this subject is to introduce students to the concept of deep learning and artificial intelligence methods in the broad field of multimedia. The subject allows students to experience a simplified process of designing intelligent, machine learning-based applications for a given solution. Special attention is devoted to data classification, generative models, audio analysis, and natural language processing in the context of machine translation. As part of the subject, students also develop their programming skills while building and tuning prepared exercises.


Engineering Project (E1, Multimedia major) (PRO E1)

Faculty of Computer Science

Multimedia is a subject that allows students of the Faculty of Computer Science to learn the fundamentals of computer multimedia techniques. Classes cover topics such as: sound and image engineering techniques, compression algorithms and multimedia data processing taking into account auditory and visual perception, principles of creating multimedia applications (including websites), and human-computer interaction.


Engineering Project (E2, Multimedia major) (PRO E2)

Faculty of Computer Science

Multimedia is a subject that allows students of the Faculty of Computer Science to learn the fundamentals of computer multimedia techniques. Classes cover topics such as: sound and image engineering techniques, compression algorithms and multimedia data processing taking into account auditory and visual perception, principles of creating multimedia applications (including websites), and human-computer interaction.


Engineering Project (E3, Multimedia major) (PRO E3)

Faculty of Computer Science

Multimedia is a subject that allows students of the Faculty of Computer Science to learn the fundamentals of computer multimedia techniques. Classes cover topics such as: sound and image engineering techniques, compression algorithms and multimedia data processing taking into account auditory and visual perception, principles of creating multimedia applications (including websites), and human-computer interaction.