Mentorzy
Grupa ekspertów o różnych specjalizacjach branżowych, od artystów 3D po programistów gameplay’u, kierowana przez 11 bit studios, połączyła siły, aby regularnie i ściśle sprawdzać cztery projekty gier na każdym etapie ich rozwoju. Ta współpraca zapewnia profesjonalne wsparcie dla studentów oraz może prowadzić do odkrycia wśród nich nowych talentów.
Adrianna Bielak
Gameplay & Animation Programmer | 11 bit studios
![](https://pja.edu.pl/wp-content/uploads/2024/07/plansza-mazowszeObszar-roboczy-9.png)
A gameplay and animation programmer, actively working in the industry for over 9 years. With a background in computer science and choreography, which led her on a path specializing in the intricacies of animation programming. Actively involved as a mentor and lecturer in grassroots initiatives.
Aleksander Kauch
Senior Technology Lead | 11 bit studios
![](https://pja.edu.pl/wp-content/uploads/2024/07/plansza-4mazowszeObszar-roboczy-9.png)
With 13 years of experience at the company, he has worked on almost every production to date: the Anomaly series, This War of Mine and the studio’s latest game, Frostpunk. Currently leading the technology team on Frostpunk 2, he is highly skilled in programming, game architecture and the production process. A collector of old games and a lover of their history.
Katsiaryna Harelik
Technical/Environment artist | Zakazane Studio
![](https://pja.edu.pl/wp-content/uploads/2024/07/plansza-3mazowszeObszar-roboczy-9.png)
Kasia graduated from PJATK in 2019 and began her career in the game development industry. Her path led her through various small studios, ultimately landing at the esteemed AA-studio Vile Monarch. Starting as a 3D artist, she later stepped into the roles of a Junior Technical Artist and a Senior/Mid 3D Environment Artist. Before her PJATK days, she honed her skills with programming courses and game development classes at IT-club in Belarus, offering her a holistic understanding of the development process. Her lifelong passion for gaming continues to fuel her creative journey.
Daniil Shek
Game Designer | Techland
![](https://pja.edu.pl/wp-content/uploads/2024/07/plansza-2mazowszeObszar-roboczy-9.png)
Energetic and meticulous Game Designer. Evangelizing gameplay on fingertips, consistent systems and service games. Worked with many genres and platforms, most known projects – World of Tanks and Dying Light 2
Frank Radecki
Senior Lighting Artist / Level Artist | Bloober Team
![](https://pja.edu.pl/wp-content/uploads/2024/07/plansza-5mazowszeObszar-roboczy-9.png)
I’ve been working in gamedev for 5 years. I started my journey as a concept artist working on indie games “Postal: Brain Damaged” and “Frozenheim”. After three years I switched to Unreal Engine and since then I’m working with level art and lighting. After hours I’m also teaching students how to create environments for games.
Adam Mirkowski
Game Designer | 11 bit studios
![](https://pja.edu.pl/wp-content/uploads/2024/07/benjaObszar-roboczy-9.png)
Designer who wants to make games that aren’t a waste of time. Currently, he works on Frostpunk 2. Previously: 911 Operator (emergency services management), HELLCARD (roguelike co-op deckbuilder), and a few more. He writes about game development at adammirkowski.substack.com
Pawel Miechowski
Communications & brand partnerships expert | 11 bit studios
![](https://pja.edu.pl/wp-content/uploads/2024/07/benjaaObszar-roboczy-9.png)
Over 20 years in the games industry: as a tester, writer, PR manager, eventually communication expert. Favourite work: This War of Mine. Favourite game: Football Manager series.
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