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Study programs and syllabuses

The program of part-time studies at the Faculty of New Media Arts, First Degree Studies has been unified with the program of full-time, full-time studies.

All compulsory lectures and exercise classes taught in full-time studies are included in part-time studies at adjusted hourly rates. There has also been a change in the way diploma studios are implemented, which from the 2023/2024 academic year will be elective from the 6 available subject studios. The new atelier system will be in effect from the 4th semester of study, for 3 consecutive semesters, until graduation.

Elective studios are accompanied by specialized elective subjects, deepening the knowledge of students acquired during semesters 1-3 in the implementation of compulsory classes.

The change in the way diploma labs are implemented is a key element of the new part-time program. Currently, the student's work on the diploma is carried out exclusively in the mode of consultations with Supervisors and independent work outside of class hours, and the student has a choice of only two subject areas assigned to animation and visualization.

The introduced change will allow the creation of class groups for selected studios, and the implemented curriculum - tailored to the type of diploma studios - will depend on the interests of the student.

Regardless, the program for semesters 4-6 has been supplemented with new lectures and exercises that have not been conducted before, which will greatly expand the knowledge students acquire in the course of their studies.


Rules of the Diploma Examination for NeMA

The thesis defense should take place after three years of study at the Faculty of New Media Arts. The principles and topics of the thesis should be consulted on an ongoing basis with the thesis supervisors: major, technical and theoretical.

The date of the diploma exam in the winter semester 2024/2025:

  • February 21-23, 2025

Program subjects

Animation 1,2,3

The aim of the course is to learn advanced traditional and 2D animation techniques, and to acquire the skills to create a script and storyboard for film animation and computer games.

Sound

Propedeutics of sound direction in feature and animated films, introduction of basic concepts of psychophysiology of hearing, physics of the phenomenon of directional hearing, methods of stereo and surround sound realization.

Philosophy

The purpose of the course is to impart knowledge of: the main currents and major thinkers shaping philosophy in the history of the West from its beginnings to the beginning of the 21st century; basic philosophical concepts; the general cultural background against which Western philosophy was formed.

Photography

Learning the technical aspects (both in the area of use of photographic equipment and accessories, as well as the ability to select methods for the desired results). Learning about techniques, trends, tendencies in contemporary and ancient photography. Implementation of the above in your artistic and/or professional practice

graphic design artistic 1, 2

To familiarize students with the techniques of printmaking - linocut, dry needle, etching, and the use of plastic means of expression

graphic design multimedia 1,2

The course aims to provide students with the necessary theoretical knowledge and a range of practical skills to plan, design and publish projects using Augmented Reality and Virtual Reality technology.

Grammar of film language

The purpose of the Film Language Grammar lectures is to introduce students to the secrets of cinematography and editing, which are used in both film and animation. Step by step we discuss the necessary elements, without which it is impossible to proceed with your own productions.

Contemporary culture

The classes are designed to familiarize students with the history of recent art from an anthropological perspective, which allows not only to fully participate in the culture of our time, but also to understand the cultural processes that led to its creation. The lecture series is structured as a way of filling the gap in the Polish educational system caused by an outdated approach based on the tribute to Romanticism, the 19th century and the mythologization of systemic values, as well as an aversion to recent art. Thus, the aim of the lectures is to go beyond the narrative approach that has made figurative art almost the only style fully understood by the public. During the course, male and female students learn a deeper understanding of conceptualism, abstraction, the importance of contemporary materials and techniques, multidimensionality and interdisciplinarity, transgression and subversion, and, consequently, to experience aesthetic and emotional ambivalence in the context of art reception. Anthropological categories, awareness of cultural processes and the importance of post-artistic and conceptual currents give students the tools to independently navigate the cultural map of Poland, the countries of the European cultural circle and even the whole world.

Basics of computer science

The purpose of the course is to train the student to use a graphics program designed for creating vector graphics. During the course of the course, students learn the capabilities of the program and use them in the tasks they have to perform. The learned program is used for work in the profession of a designer-graphic design.

Studio of sculpture and spatial form

Sculpture is subject introducing the student to the conscious composition of three-dimensional space. Students learn to construct small sculptural works from the ground up through designs and their own creation, then construction and the end result, the sculpture. The class is designed to interest and teach scale and depth in space.

graphic design 1, 2, 3

Students gain knowledge in the design of job prints, illustrations, music publications . Through the method of association chain as well as other related methods, eliminating inappropriate solutions, they type the most appropriate ones together with the instructor.

Generative graphics programming

The classes provide an introduction to programming for visual artists. They are aimed at presenting the possibilities offered by the use of computer tools in the visual arts and preparing for the use of computer tools in the implementation of their own artistic concepts. During the course, students acquire basic skills related to programming in the Processing environment, thanks to which they will be able to design a simple information system to support creative activities and actively participate in the work of teams preparing more advanced projects. 

Visual structures

Visual Structures is subject introducing the student to the conscious composition of works of art. Exercises in the analysis of space and the forms and relationships between structures in works of art allow for the realization of compositionally coherent works in the future. subject tames the language of current art and composition in works of art.

Typography and lettering

The purpose of the course is to introduce students to the history of typography from the beginnings of writing, through the printing revolution and modern times, explain its basic functions over the years and identify trends and influences. To learn the basic principles that make up a letter, the functions and good practices related to the correct construction of the various elements that make up a typographic design.

Art and culture of Japan

The class is an introduction to the knowledge of Japanese culture, society and aesthetics and art. The class will attempt to identify specific features of Japanese culture (if any) and diagnose the global success of the phenomena of Japanese popular culture and art. Elements of both spiritual and material culture will be discussed, and the institution of the family, etiquette and norms of human behavior, religion, work, education, entertainment, culinary culture, sports, fashion, specific rules of hygiene, houses (architecture and urban structure of Japanese cities) and applied art will be analyzed, among others.

graphic design publisher

The curriculum of the subject is based on the transmission and consolidation of knowledge of the principles of book design. The purpose of teaching is to familiarize students with the relationship of the literary text with the image, and the role of the author's interpretation of the text by the artist - graphic design. Priority is given to understanding the principles of designing a book publication as a whole.

Film history

The didactic goal of the course is to sensitize the student to the perception of reality, to awaken his creativity, imagination. In the course of the lecture, the student acquires knowledge of both the history of cinema and the contexts necessary to better understand the issues discussed. 

Japanese history and culture

The class is an introduction to the knowledge of Japanese culture, society and aesthetics and art. The class will attempt to identify specific features of Japanese culture (if any) and diagnose the global success of Japanese popular culture phenomena.

History of Visual Communication

The lecture presents the most important trends in the history of the development of visual culture against the background of socio-political changes from the second half of the 19th century to modern times. In addition to describing the state of research on visual culture and its criticism, the main emphasis is on the presentation and analysis of its specific manifestations, such as posters, typography, advertising, comics and animation.

History of animation and small film form

The purpose of the course is to familiarize students with the basic issues related to audiovisual culture and animation in the broadest sense (the relationship of animation with painting; video art, computer games, music videos, advertising). In addition to issues related to the history and techniques of animated film, the problems of both the formal and content side of a film work (especially a short film) are discussed.

Art history 1, 2, 3

Knowledge of the history of European art : knowledge of the most important works of art, artists, historical, stylistic, ideological determinants; ability to analyze formally and comparatively, and to determine the interdependence with culture, politics, ideology and technology; competence in communication of artistic issues.

Painting 1, 2, 3

The class program provides the basis for building the artistic awareness necessary to undertake artistic creation. Building and development of eye-hand correlation. Learning and observation of phenomena in nature, interpretation from analysis to synthesis, preparing students to form artistic expressions. The educational process is based on exercises and individual corrections and presentations of student works. The basis of the course are exercises in the study of figures in space, a composition task on assigned topics.

Introduction to 3D Modeling

The purpose of the teaching is to familiarize students with the basics of 3D modeling and to learn the 3D modeling and animation tool of Autodesk Maya. The intention of the class is to teach effective management of the learned tools while supporting creative and design issues using the specifics of the 3D environment.

Basics of copyright law

Students learn the knowledge and legal terminology related to copyright law. They learn the basic concepts necessary to understand copyright law, learn how to use other people's work and how to consciously share their own work with others.

Design vs. Traffic

The purpose of the course is to familiarize students with the specifics of creating computer-generated graphics and animation with an introduction to the universal principles of software tools directed at multimedia used to create computer animation and useful in Internet applications.

Preparation for printing 1, 2.

Specialized classes in computer labs, focused on creating a digital publication for a specific application. The role of this subject is to get acquainted with current standards in the creation of specialized publications. Two routes of their creation will be taken. In the part devoted to preparation for printing, students will learn about the various techniques used in printing and how to prepare graphic files for them. In the part devoted to publication for the Internet, the focus will be on creating documents, i.e. folio, e-pub, etc. As a unifying element of the whole, IT solutions will be used, the purpose of which is to extend the possibilities of graphic programs by means of scripts.

Figures 1, 2, 3

The didactic goal of the course is to sensitize the student to the perception of reality, to arouse his creativity, imagination, and to improve and deepen his skills through drawing based on the observation of the surrounding world, nature and man, and about the motives of observation of various compositional and spatial arrangements (such as still life, figure study, landscape, drawing from imagination).

The art of advertising

The program is designed to teach students the basics of advertising campaign design and to impart knowledge of advertising history, advertising psychology, marketing, and to familiarize them with Adobe Photoshop, Illustrator and InDesign programs. The program also aims to develop students' sensitivity and skills in the sphere of creating simple visual messages, 360' advertising campaigns, as well as to raise awareness of the role of advertising in the modern world

Color and hue theory

The curriculum of the subject is based on the transmission and consolidation of knowledge about the image with particular emphasis on color as a material for the realization of plastic images, both using traditional and computer techniques. The purpose of teaching is to familiarize students with the impact of color and form on the human senses and the role these attributes play in the architecture of the image and visual communication. Curriculum content includes basic concepts and terms from color theory, and issues of color mixing and digital image processing.

Advanced 3D techniques 1, 2

subject is a continuation of the "Introduction to 3d modeling" class. Its primary task is to expand and develop the participants' knowledge and skills related to the field of 3d graphics. Topics that are covered are selected in such a way that those who have skills related to the area of 3d modeling can broaden this knowledge, but most importantly expand on issues related to the topics of material creation techniques, lighting, rendering, animation or the entire process of 3d film production.


IT subjects as of 2023/2024

graphic design bitmap / Raster (Photoshop)

subject A computer workshop in which students will work on creating and processing bitmap computer graphics. The class will use Adobe Photoshop.

Bitmap Animation (After Effects)

subject workshop and computer, in which students will be engaged in the creation and processing of animation using classical techniques, among others. The class will use Adobe After Effects software.

graphic design scripting (HTML/CSS)

subject A computer-assisted workshop in which students will work on creating graphic components and controlling graphic elements with scripts (CSS/HTML), which are ultimately used in web applications.

graphic design vector (Illustrator)

subject A computer workshop in which students will work on the creation and processing of computer graphics in vector technology. The class will use Adobe Illustrator.

Continuous text composition (InDesign)

subject workshop and computer workshop, in which students will deal with the correct composition of text, taking into account the specifics of continuous text, according to the rules of the Polish language. The course will use Adobe InDesign.

Vector Animation (Toon Boom)

subject A computer workshop in which students will be involved in the creation and processing of animations using, among other things, vector techniques. The class will use the Toon Boom program.


Graduate Profile

The professional qualifications of graduates will enable them to make creative decisions and implement them consciously. Graduates will have an expanded knowledge of the function of art history in culture and society, and will be prepared to use traditional and modern means of artistic communication. The proposed profile of study will give our graduates a solid foundation for design in the following fields: advertising, short film forms, music videos, computer games, websites, user interfaces, and flat and spatial design of visual information. This profile of study will prepare them very well for work: in advertising agencies, in television, in art galleries, in cultural and educational institutions, in companies providing computer and Internet services, in film, in intercession institutions and in the visual setting of shows.

Thanks to the English language course, which is taught throughout the study period, graduates become fluent in English. This makes it possible to find work in Polish companies and institutions in positions where fluency in English is required, in foreign companies and representative offices of international organizations in Poland, as well as abroad. Graduates will be prepared to undertake third-degree (doctoral) studies.

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